Hiya. Love the suppliment. Just checking to confirm that the first rank of the SABOTEUR talent has no effect in COMP/CON. It doesn't allow for the selection of the two extra bits of pilot gear and doesn't modify the number of Limited charges on Explosive equipment.
I presume this is due to limitations in the COMP/CON engine itself, but are you aware if there is a workaround for this?
Hey thanks for reaching out. Unfortunately yes, it has no effect in COMP/CON. That kind of addition would require coding on the website's side which is far beyond the scope of the supplement. Sorry about that, you'll have to track it pen and paper style.
This might be just the thing I am looking for! Does this have rules for players to play as NPC mechs, like instead of licenses? Or is it just rules for them to pilot them like taking control of them on the battlefield?
This supplement only contains rules for players to take over control of NPC mechs on the battlefield. Specifically it covers: Taking initial control, what you are allowed to do with it, what you can do with it after combat, etc. Keep in mind, you can always introduce NPC-like things as exotic gear for your players to use on their mechs. They do not necessarily need to be part of the licensing system to be used, certain downtime actions even allow players to create their own systems after a fashion.
Hey Dev, love this LCP specially the new lineup of NPCs.
A question though, will the CANNONADE NPC data be corrected in the future?, it keeps showing its Shredder Cannon as its weapon instead of the Air-Boss Flak one.
Hey, thank you for the bug report! I'll get a patch out today, so keep an eye out for it.
Taking a look at it, let me download the LCP and make sure it was patched correctly, because I'm seeing it on my local copy in comp/con correctly. What platform are you using?
Ok, so this LCP was not tested for Owlbear, I am not sure what differences might exist between the parser for that program versus compcon. So this will be something that I'll have to look into. Thank you for bringing it to my attention!
Alright, so this is what I get after importing with an NPC Json pulled from compcon. As you can see, the flak cannon is in there, as well as the other traits relevant to the NPC. This was from an NPC uploaded using the Export function on CompCon which will generate a JSON file for you to import.
I am also assuming you are using witchdice which is what this sheet is based off of
Very very fun supplement. Love the rollable tables, they're great for inspiration. The new sitreps are fun too, from the ones I've used. The Ramshackle NPC class owns, and the templates are really fun.
A question though: In the Outrun sitrep, it says everyone is considered Moving at all times. Does that mean that you don't have your free Move every turn but can Boost, or can you still move freely?
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Hiya. Love the suppliment. Just checking to confirm that the first rank of the SABOTEUR talent has no effect in COMP/CON. It doesn't allow for the selection of the two extra bits of pilot gear and doesn't modify the number of Limited charges on Explosive equipment.
I presume this is due to limitations in the COMP/CON engine itself, but are you aware if there is a workaround for this?
Hey thanks for reaching out. Unfortunately yes, it has no effect in COMP/CON. That kind of addition would require coding on the website's side which is far beyond the scope of the supplement. Sorry about that, you'll have to track it pen and paper style.
This might be just the thing I am looking for! Does this have rules for players to play as NPC mechs, like instead of licenses? Or is it just rules for them to pilot them like taking control of them on the battlefield?
This supplement only contains rules for players to take over control of NPC mechs on the battlefield. Specifically it covers: Taking initial control, what you are allowed to do with it, what you can do with it after combat, etc. Keep in mind, you can always introduce NPC-like things as exotic gear for your players to use on their mechs. They do not necessarily need to be part of the licensing system to be used, certain downtime actions even allow players to create their own systems after a fashion.
okay cool! Thanks for responding. At some point, I guess I have to figure out how to make my own supplement, lol.
Hey Dev, love this LCP specially the new lineup of NPCs.
A question though, will the CANNONADE NPC data be corrected in the future?, it keeps showing its Shredder Cannon as its weapon instead of the Air-Boss Flak one.
Hey, thank you for the bug report! I'll get a patch out today, so keep an eye out for it.
Taking a look at it, let me download the LCP and make sure it was patched correctly, because I'm seeing it on my local copy in comp/con correctly. What platform are you using?
Oh am using it via Owlbear.
Ok, so this LCP was not tested for Owlbear, I am not sure what differences might exist between the parser for that program versus compcon. So this will be something that I'll have to look into. Thank you for bringing it to my attention!
No problem and no rush ty ty
Alright, so this is what I get after importing with an NPC Json pulled from compcon. As you can see, the flak cannon is in there, as well as the other traits relevant to the NPC. This was from an NPC uploaded using the Export function on CompCon which will generate a JSON file for you to import.
I am also assuming you are using witchdice which is what this sheet is based off of
Very very fun supplement. Love the rollable tables, they're great for inspiration. The new sitreps are fun too, from the ones I've used. The Ramshackle NPC class owns, and the templates are really fun.
Big fan.
A question though: In the Outrun sitrep, it says everyone is considered Moving at all times. Does that mean that you don't have your free Move every turn but can Boost, or can you still move freely?
You move freely, but systems that rely on you sitting still are not going to function as you are counted as moving.